In my last post I’ve promised some screenshots of the user interface that REP provides to you to manage your aircraft. With the Reality Expansion Pack you can manage your aircraft’s systems in the “Hangar” window. The screenshots that I’ve
REP: The electrical system
I’ve been out for a while. In the meantime the work on REP is gone further ahead. We have been working on the electrical system (which is not really complex on a GA airplane). The most complex components are the
REP development: from devs to sim pilots
I want to explain a little bit how REP is developed and what we plan for the next months. We are at something like the 50-60% of the REP development and we have written more than 12.000 lines of code.
REP: Engine temperature management
While talking to a friend about REP, he asked me about how the engine temperature and cooling would be modelled. I replied that the engine management will track the engine temperatures and simulate their impact on the engine behavior (and
REP: Landing gear and brakes
The Reality Expansion Pack is going to provide many features to X-Plane 10. In the other posts I’ve told you about the engine. Since REP goes a long way over the “simple” and “uncomplex” engine simulation, now I want to